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Steam left for dead 2 updating
Steam left for dead 2 updating










steam left for dead 2 updating
  1. #STEAM LEFT FOR DEAD 2 UPDATING UPDATE#
  2. #STEAM LEFT FOR DEAD 2 UPDATING SKIN#
  3. #STEAM LEFT FOR DEAD 2 UPDATING FULL#

Enabled the "Private Game" option in lobby permissions. Removed "Single Player" option from the main menu carousel. Increased "ammo_shotgun_max" from 56 to 72 Fixed witch kills getting recorded as common zombie kills in the stats. Turned on boomer gibs by default, except in low violence mode. Fixed the mp5's melee shove canceling its reload animation.

steam left for dead 2 updating

Clear the viewmodel fire layer when performing a melee attack to fix the stuck helping hand bug.

#STEAM LEFT FOR DEAD 2 UPDATING SKIN#

When a weapon is holstered, transfer the current skin to the addon model. Viewmodels use the skin value of the world pickup model, same as gas cans. Incapped survivors are counted as escaped if they're in the rescue vehicle. Allow competitive achievements (versus, scavenge) to also be earned in Versus Survival. Fixed the director's "arc value" not always handling campaigns shorter than five maps correctly. Previously they would frequently collide and the witch would get culled now they should always find some combination of spawn locations that fit the within the map constraints. Revised the logic for fitting both tank and witch spawn locations into the flow. Leading paths that run off a cliff aren't always handled properly and can cause the target to be treated as unreachable. If a chase path that's trying to lead the target fails, fall back to a non-leading path. Fixed a few cases where specials may choose to wait in an ambush position when the game mode says they should be assaulting the survivors

#STEAM LEFT FOR DEAD 2 UPDATING FULL#

This means real health must be < 5 before a bot will use first-aid over a full temp health buffer. Bots consider health to be critical at < 30 (was 40). Bots will use pills only if health < 50 Allow survivors to pick up ammo while fighting a tank or in close combat if they are less than 40% full. Fixed L4D1 survivors not selecting their canonical preferred weapons when scavenging. Don't stumble the charger if the charge attack starts while already in contact with the victim. Fixed breakables sometimes failing to unblock the nav when they break. Allow SI to destroy breakables in finale areas during survival and scavenge modes once the round begins. Fixed the L4D1 survivor gestures not playing on dedicated servers. Always restore the default pain pills decay rate when the director resets. Fixed mobs unable to spawn if survivors stand in specific areas during a finale. Fixed spawn areas permanently excluded from spawn set when a survivor dies, idles, or changes character. Don't spam open/close door client commands while the door is in the process of opening or closing. Removed a three-second window where an infected player could force a faster transition from the observer state to the ghost state by pressing a key. Made survivor_teammatefocus_* convars replicated, so they can still be used as a legitimate way to play but are forced to be consistent for all clients. Marked cl_survivor_light_* cvars as cheats. Clear the voice state whenever the value changes so voice bubbles don't stay visible when switching between cheat enabled/disabled games. Marked "voice_all_icons" (used for testing) as a cheat command. Prevent players from joining the survivor team as a character already occupied by a human player. Fixed SI ghosts playing jump landing sounds Build a map load command on the server instead of directly executing the command that's received as part of the server reservation packet.

steam left for dead 2 updating

Fixes team-based votes locking out new voters if the caller disconnects. Record the team of a vote caller at the time the vote is called, so if the caller disconnects the other players can still have their votes checked against the caller's team. Fix griefing exploit where a survivor would fire the grenade launcher and then switch to spectator to skip the friendly-fire check Fixed clearing the boomer screenspace effect by taking a break. Fixed avoiding damage from the charger by toggling in/out of idle while being body slammed. Fixed the ability to bypass the damage filter on the gas station's rolling door by going idle. Rate-limit commands to prevent client command DOS attacks against servers. Fixed an exploit that could lag or crash a server by spawning infinite pistols. Summary of the more than 1000 changes across the entire game:

#STEAM LEFT FOR DEAD 2 UPDATING UPDATE#

The Last Stand Community Update has been released!












Steam left for dead 2 updating